Target Audience:This virtual simulation was designed to onboard recently-hired senior executives at Laureate Education.
Number of Participants:SCIRE is a single player game.
Program Duration:The experience is comprised of three one-hour, self-paced, immersive, interactive simulation years. Participants can complete it all at once, or as they choose, over a period of four weeks.
Program Delivery:SCIRE is built on our Immersive Learning Platform, a highly versatile and adaptive architecture. It can be downloaded and experienced on Windows and iOS.
SCIRE facilitates an interactive learning experience by creating a realistic environment that balances the business and academic factors of leading a university through a virtual business simulation. The behavioral learning scenarios embedded within the simulation present many decision-making opportunities, which challenge the executive to choose defined options based on a collection of data presented in the form of emails, reports, voicemails, etc. The impact of their decisions is then visually displayed on a dashboard and summarized in a final report after completing all three years of simulated management.
As part of the simulation story, participants take the helm as president of the struggling SCIRE university, a multi-campus school located on a fictional island nation, all set within a world recognizably like our own. The participants complete three hour-long simulated ‘years’ running the university, where they are faced with a variety challenges as they attempt to set the school back on a sustainable course. This is no easy endeavor and participants must contend with everything from financial underperformance to student unrest; from technological change to regulatory reforms.
In the role of president, players also have to manage 25 direct reports, all with different talents, traits, strengths and weaknesses. Participants must make key decisions, both short term and long term, from the moment they press play – and they often must make these vital decisions amidst uncertainty. Thankfully, participants come to understand the impact of their decisions and actions on an organization’s strategy and personnel in a safe environment without immediate real-world effects.
As the participants make key decisions throughout the simulated years, the fully customizable Digital Mentor is tracking those choices and their consequences. Following each year, the participant is then provided with a wealth of feedback and recommendations for both in-sim and on-the-job improvement.
Between simulated chapters, participants are posed a provocative question about leading an educational institution. They are then tasked with contributing to the online SCIRE community, which is comprised of other participants in the simulation. Here participants can exchange ideas and offer each other support.
The game tracks each player’s progress and provides individual feedback through our proprietary Digital Mentor technology. The Digital Mentor provides a customized report that analyzes each player’s decisions and how those actions related to the school’s performance.
“We feel very fortunate to have you as our trusted partners. The participants of today’s session gave high praise to our ‘vendor choice.’ They were amazed with the quality of what we achieved with this simulation. We should all feel very proud.”